embodied ai - 2025_11
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Agentic AI systems and Physical or Embodied AI systems have been two key research verticals at the forefront of Artificial Intelligence and Robotics, with Model Context Protocol (MCP) increasingly becoming a key component and enabler of agentic applications. However, the literature at the intersection of these verticals, i.e., Agentic Embodied AI, remains scarce. This paper introduces an MCP server for analyzing ROS and ROS 2 bags, allowing for analyzing, visualizing and processing robot data with natural language through LLMs and VLMs. We describe specific tooling built with robotics domain knowledge, with our initial release focused on mobile robotics and supporting natively the analysis of trajectories, laser scan data, transforms, or time series data. This is in addition to providing an interface to standard ROS 2 CLI tools ("ros2 bag list" or "ros2 bag info"), as well as the ability to filter bags with a subset of topics or trimmed in time. Coupled with the MCP server, we provide a lightweight UI that allows the benchmarking of the tooling with different LLMs, both proprietary (Anthropic, OpenAI) and open-source (through Groq). Our experimental results include the analysis of tool calling capabilities of eight different state-of-the-art LLM/VLM models, both proprietary and open-source, large and small. Our experiments indicate that there is a large divide in tool calling capabilities, with Kimi K2 and Claude Sonnet 4 demonstrating clearly superior performance. We also conclude that there are multiple factors affecting the success rates, from the tool description schema to the number of arguments, as well as the number of tools available to the models. The code is available with a permissive license at https://github.com/binabik-ai/mcp-rosbags.
The design and application of LLM-based personas in AI companionship is a rapidly expanding but fragmented field, spanning from virtual emotional companions and game NPCs to embodied functional robots. This diversity in objectives, modality, and technical stacks creates an urgent need for a unified framework. To address this gap, this paper systematizes the field by proposing a Four-Quadrant Technical Taxonomy for AI companion applications. The framework is structured along two critical axes: Virtual vs. Embodied and Emotional Companionship vs. Functional Augmentation. Quadrant I (Virtual Companionship) explores virtual idols, romantic companions, and story characters, introducing a four-layer technical framework to analyze their challenges in maintaining long-term emotional consistency. Quadrant II (Functional Virtual Assistants) analyzes AI applications in work, gaming, and mental health, highlighting the shift from "feeling" to "thinking and acting" and pinpointing key technologies like enterprise RAG and on-device inference. Quadrants III & IV (Embodied Intelligence) shift from the virtual to the physical world, analyzing home robots and vertical-domain assistants, revealing core challenges in symbol grounding, data privacy, and ethical liability. This taxonomy provides not only a systematic map for researchers and developers to navigate the complex persona design space but also a basis for policymakers to identify and address the unique risks inherent in different application scenarios.
To support latency-sensitive AI applications ranging from autonomous driving to industrial robot manipulation, 6G envisions distributed ML with computational resources in mobile, edge, and cloud connected over hyper-reliable low-latency communication (HRLLC). In this setting, speculative decoding can facilitate collaborative inference of models distributively deployed: a lightweight on-device model locally generates drafts while a more capable remote target model on a server verifies and corrects them in parallel with speculative sampling, thus resulting in lower latency without compromising accuracy. However, unlike autoregressive text generation, behavior cloning policies, typically used for embodied AI applications, cannot parallelize verification and correction for multiple drafts as each generated action depends on observation updated by a previous action. To this end, we propose Action Deviation-Aware Hybrid Inference (ADAHI), wherein drafts are selectively transmitted and verified based on action deviation, which has a strong correlation with action's rejection probability by the target model. By invoking server operation only when necessary, communication and computational overhead can be reduced while accuracy gain from speculative sampling is preserved. Experiments on our testbed show that ADAHI reduces transmission and server operations by approximately 40%, lowers end-to-end latency by 39.2%, and attains up to 97.2% of the task-success rate of baseline that invokes speculative sampling for every draft embedding vector.
Large Language Models (LLMs) are increasingly employed in software engineering tasks such as requirements elicitation, design, and evaluation, raising critical questions regarding their alignment with human judgments on responsible AI values. This study investigates how closely LLMs' value preferences align with those of two human groups: a US-representative sample and AI practitioners. We evaluate 23 LLMs across four tasks: (T1) selecting key responsible AI values, (T2) rating their importance in specific contexts, (T3) resolving trade-offs between competing values, and (T4) prioritizing software requirements that embody those values. The results show that LLMs generally align more closely with AI practitioners than with the US-representative sample, emphasizing fairness, privacy, transparency, safety, and accountability. However, inconsistencies appear between the values that LLMs claim to uphold (Tasks 1-3) and the way they prioritize requirements (Task 4), revealing gaps in faithfulness between stated and applied behavior. These findings highlight the practical risk of relying on LLMs in requirements engineering without human oversight and motivate the need for systematic approaches to benchmark, interpret, and monitor value alignment in AI-assisted software development.
Recent advances in text-to-video generation have achieved impressive perceptual quality, yet generated content often violates fundamental principles of physical plausibility - manifesting as implausible object dynamics, incoherent interactions, and unrealistic motion patterns. Such failures hinder the deployment of video generation models in embodied AI, robotics, and simulation-intensive domains. To bridge this gap, we propose PhysCorr, a unified framework for modeling, evaluating, and optimizing physical consistency in video generation. Specifically, we introduce PhysicsRM, the first dual-dimensional reward model that quantifies both intra-object stability and inter-object interactions. On this foundation, we develop PhyDPO, a novel direct preference optimization pipeline that leverages contrastive feedback and physics-aware reweighting to guide generation toward physically coherent outputs. Our approach is model-agnostic and scalable, enabling seamless integration into a wide range of video diffusion and transformer-based backbones. Extensive experiments across multiple benchmarks demonstrate that PhysCorr achieves significant improvements in physical realism while preserving visual fidelity and semantic alignment. This work takes a critical step toward physically grounded and trustworthy video generation.
Referring 3D Gaussian Splatting Segmentation (R3DGS) aims to interpret free-form language expressions and localize the corresponding 3D regions in Gaussian fields. While recent advances have introduced cross-modal alignment between language and 3D geometry, existing pipelines still struggle with cross-view consistency due to their reliance on 2D rendered pseudo supervision and view specific feature learning. In this work, we present Camera Aware Referring Field (CaRF), a fully differentiable framework that operates directly in the 3D Gaussian space and achieves multi view consistency. Specifically, CaRF introduces Gaussian Field Camera Encoding (GFCE), which incorporates camera geometry into Gaussian text interactions to explicitly model view dependent variations and enhance geometric reasoning. Building on this, In Training Paired View Supervision (ITPVS) is proposed to align per Gaussian logits across calibrated views during training, effectively mitigating single view overfitting and exposing inter view discrepancies for optimization. Extensive experiments on three representative benchmarks demonstrate that CaRF achieves average improvements of 16.8%, 4.3%, and 2.0% in mIoU over state of the art methods on the Ref LERF, LERF OVS, and 3D OVS datasets, respectively. Moreover, this work promotes more reliable and view consistent 3D scene understanding, with potential benefits for embodied AI, AR/VR interaction, and autonomous perception.
To support latency-sensitive AI applications ranging from autonomous driving to industrial robot manipulation, 6G envisions distributed ML with computational resources in mobile, edge, and cloud connected over hyper-reliable low-latency communication (HRLLC). In this setting, speculative decoding can facilitate collaborative inference of models distributively deployed: a lightweight on-device model locally generates drafts while a more capable remote target model on a server verifies and corrects them in parallel with speculative sampling, thus resulting in lower latency without compromising accuracy. However, unlike autoregressive text generation, behavior cloning policies, typically used for embodied AI applications, cannot parallelize verification and correction for multiple drafts as each generated action depends on observation updated by a previous action. To this end, we propose Action Deviation-Aware Hybrid Inference (ADAHI), wherein drafts are selectively transmitted and verified based on action deviation, which has a strong correlation with action's rejection probability by the target model. By invoking server operation only when necessary, communication and computational overhead can be reduced while accuracy gain from speculative sampling is preserved. Experiments on our testbed show that ADAHI reduces transmission and server operations by approximately 40%, lowers end-to-end latency by 39.2%, and attains up to 97.2% of the task-success rate of baseline that invokes speculative sampling for every draft embedding vector.
Recent advances in text-to-video generation have achieved impressive perceptual quality, yet generated content often violates fundamental principles of physical plausibility - manifesting as implausible object dynamics, incoherent interactions, and unrealistic motion patterns. Such failures hinder the deployment of video generation models in embodied AI, robotics, and simulation-intensive domains. To bridge this gap, we propose PhysCorr, a unified framework for modeling, evaluating, and optimizing physical consistency in video generation. Specifically, we introduce PhysicsRM, the first dual-dimensional reward model that quantifies both intra-object stability and inter-object interactions. On this foundation, we develop PhyDPO, a novel direct preference optimization pipeline that leverages contrastive feedback and physics-aware reweighting to guide generation toward physically coherent outputs. Our approach is model-agnostic and scalable, enabling seamless integration into a wide range of video diffusion and transformer-based backbones. Extensive experiments across multiple benchmarks demonstrate that PhysCorr achieves significant improvements in physical realism while preserving visual fidelity and semantic alignment. This work takes a critical step toward physically grounded and trustworthy video generation.
Agentic AI systems and Physical or Embodied AI systems have been two key research verticals at the forefront of Artificial Intelligence and Robotics, with Model Context Protocol (MCP) increasingly becoming a key component and enabler of agentic applications. However, the literature at the intersection of these verticals, i.e., Agentic Embodied AI, remains scarce. This paper introduces an MCP server for analyzing ROS and ROS 2 bags, allowing for analyzing, visualizing and processing robot data with natural language through LLMs and VLMs. We describe specific tooling built with robotics domain knowledge, with our initial release focused on mobile robotics and supporting natively the analysis of trajectories, laser scan data, transforms, or time series data. This is in addition to providing an interface to standard ROS 2 CLI tools ("ros2 bag list" or "ros2 bag info"), as well as the ability to filter bags with a subset of topics or trimmed in time. Coupled with the MCP server, we provide a lightweight UI that allows the benchmarking of the tooling with different LLMs, both proprietary (Anthropic, OpenAI) and open-source (through Groq). Our experimental results include the analysis of tool calling capabilities of eight different state-of-the-art LLM/VLM models, both proprietary and open-source, large and small. Our experiments indicate that there is a large divide in tool calling capabilities, with Kimi K2 and Claude Sonnet 4 demonstrating clearly superior performance. We also conclude that there are multiple factors affecting the success rates, from the tool description schema to the number of arguments, as well as the number of tools available to the models. The code is available with a permissive license at https://github.com/binabik-ai/mcp-rosbags.
The deployment of large language models (LLMs) in automated negotiation has set a high performance benchmark, but their computational cost and data privacy requirements render them unsuitable for many privacy-sensitive, on-device applications such as mobile assistants, embodied AI agents or private client interactions. While small language models (SLMs) offer a practical alternative, they suffer from a significant performance gap compared to LLMs in playing emotionally charged complex personas, especially for credit negotiation. This paper introduces EQ-Negotiator, a novel framework that bridges this capability gap using emotional personas. Its core is a reasoning system that integrates game theory with a Hidden Markov Model(HMM) to learn and track debtor emotional states online, without pre-training. This allows EQ-Negotiator to equip SLMs with the strategic intelligence to counter manipulation while de-escalating conflict and upholding ethical standards. Through extensive agent-to-agent simulations across diverse credit negotiation scenarios, including adversarial debtor strategies like cheating, threatening, and playing the victim, we show that a 7B parameter language model with EQ-Negotiator achieves better debt recovery and negotiation efficiency than baseline LLMs more than 10 times its size. This work advances persona modeling from descriptive character profiles to dynamic emotional architectures that operate within privacy constraints. Besides, this paper establishes that strategic emotional intelligence, not raw model scale, is the critical factor for success in automated negotiation, paving the way for effective, ethical, and privacy-preserving AI negotiators that can operate on the edge.
Scientific experiment and manufacture rely on complex, multi-step procedures that demand continuous human expertise for precise execution and decision-making. Despite advances in machine learning and automation, conventional models remain confined to virtual domains, while real-world experiment and manufacture still rely on human supervision and expertise. This gap between machine intelligence and physical execution limits reproducibility, scalability, and accessibility across scientific and manufacture workflows. Here, we introduce human-AI co-embodied intelligence, a new form of physical AI that unites human users, agentic AI, and wearable hardware into an integrated system for real-world experiment and intelligent manufacture. In this paradigm, humans provide precise execution and control, while agentic AI contributes memory, contextual reasoning, adaptive planning, and real-time feedback. The wearable interface continuously captures the experimental and manufacture processes, facilitates seamless communication between humans and AI for corrective guidance and interpretable collaboration. As a demonstration, we present Agentic-Physical Experimentation (APEX) system, coupling agentic reasoning with physical execution through mixed-reality. APEX observes and interprets human actions, aligns them with standard operating procedures, provides 3D visual guidance, and analyzes every step. Implemented in a cleanroom for flexible electronics fabrication, APEX system achieves context-aware reasoning with accuracy exceeding general multimodal large language models, corrects errors in real time, and transfers expertise to beginners. These results establish a new class of agentic-physical-human intelligence that extends agentic reasoning beyond computation into the physical domain, transforming scientific research and manufacturing into autonomous, traceable, interpretable, and scalable processes.
Agentic AI systems and Physical or Embodied AI systems have been two key research verticals at the forefront of Artificial Intelligence and Robotics, with Model Context Protocol (MCP) increasingly becoming a key component and enabler of agentic applications. However, the literature at the intersection of these verticals, i.e., Agentic Embodied AI, remains scarce. This paper introduces an MCP server for analyzing ROS and ROS 2 bags, allowing for analyzing, visualizing and processing robot data with natural language through LLMs and VLMs. We describe specific tooling built with robotics domain knowledge, with our initial release focused on mobile robotics and supporting natively the analysis of trajectories, laser scan data, transforms, or time series data. This is in addition to providing an interface to standard ROS 2 CLI tools ("ros2 bag list" or "ros2 bag info"), as well as the ability to filter bags with a subset of topics or trimmed in time. Coupled with the MCP server, we provide a lightweight UI that allows the benchmarking of the tooling with different LLMs, both proprietary (Anthropic, OpenAI) and open-source (through Groq). Our experimental results include the analysis of tool calling capabilities of eight different state-of-the-art LLM/VLM models, both proprietary and open-source, large and small. Our experiments indicate that there is a large divide in tool calling capabilities, with Kimi K2 and Claude Sonnet 4 demonstrating clearly superior performance. We also conclude that there are multiple factors affecting the success rates, from the tool description schema to the number of arguments, as well as the number of tools available to the models. The code is available with a permissive license at https://github.com/binabik-ai/mcp-rosbags.
The deployment of large language models (LLMs) in automated negotiation has set a high performance benchmark, but their computational cost and data privacy requirements render them unsuitable for many privacy-sensitive, on-device applications such as mobile assistants, embodied AI agents or private client interactions. While small language models (SLMs) offer a practical alternative, they suffer from a significant performance gap compared to LLMs in playing emotionally charged complex personas, especially for credit negotiation. This paper introduces EQ-Negotiator, a novel framework that bridges this capability gap using emotional personas. Its core is a reasoning system that integrates game theory with a Hidden Markov Model(HMM) to learn and track debtor emotional states online, without pre-training. This allows EQ-Negotiator to equip SLMs with the strategic intelligence to counter manipulation while de-escalating conflict and upholding ethical standards. Through extensive agent-to-agent simulations across diverse credit negotiation scenarios, including adversarial debtor strategies like cheating, threatening, and playing the victim, we show that a 7B parameter language model with EQ-Negotiator achieves better debt recovery and negotiation efficiency than baseline LLMs more than 10 times its size. This work advances persona modeling from descriptive character profiles to dynamic emotional architectures that operate within privacy constraints. Besides, this paper establishes that strategic emotional intelligence, not raw model scale, is the critical factor for success in automated negotiation, paving the way for effective, ethical, and privacy-preserving AI negotiators that can operate on the edge.
Improvisation-the art of spontaneous creation that unfolds moment-to-moment without a scripted outcome-requires practitioners to continuously sense, adapt, and create anew. It is a fundamental mode of human creativity spanning music, dance, and everyday life. The open-ended nature of improvisation produces a stream of novel, unrepeatable moments-an aspect highly valued in artistic creativity. In parallel, open-endedness (OE)-a system's capacity for unbounded novelty and endless "interestingness"-is exemplified in natural or cultural evolution and has been considered "the last grand challenge" in artificial life (ALife). The rise of generative AI now raises the question in computational creativity (CC) research: What makes a "good" improvisation for AI? Can AI learn to improvise in a genuinely open-ended way? In this work-in-progress paper, we report insights from in-depth interviews with 6 experts in improvisation across dance, music, and contact improvisation. We draw systemic connections between human improvisational arts and the design of future experiential AI agents that could improvise alone or alongside humans-or even with other AI agents-embodying qualities of improvisation drawn from practice: active listening (umwelt and awareness), being in the time (mindfulness and ephemerality), embracing the unknown (source of randomness and serendipity), non-judgmental flow (acceptance and dynamical stability, balancing structure and surprise (unpredictable criticality at edge of chaos), imaginative metaphor (synaesthesia and planning), empathy, trust, boundary, and care (mutual theory of mind), and playfulness and intrinsic motivation (maintaining interestingness).
The design and application of LLM-based personas in AI companionship is a rapidly expanding but fragmented field, spanning from virtual emotional companions and game NPCs to embodied functional robots. This diversity in objectives, modality, and technical stacks creates an urgent need for a unified framework. To address this gap, this paper systematizes the field by proposing a Four-Quadrant Technical Taxonomy for AI companion applications. The framework is structured along two critical axes: Virtual vs. Embodied and Emotional Companionship vs. Functional Augmentation. Quadrant I (Virtual Companionship) explores virtual idols, romantic companions, and story characters, introducing a four-layer technical framework to analyze their challenges in maintaining long-term emotional consistency. Quadrant II (Functional Virtual Assistants) analyzes AI applications in work, gaming, and mental health, highlighting the shift from "feeling" to "thinking and acting" and pinpointing key technologies like enterprise RAG and on-device inference. Quadrants III & IV (Embodied Intelligence) shift from the virtual to the physical world, analyzing home robots and vertical-domain assistants, revealing core challenges in symbol grounding, data privacy, and ethical liability. This taxonomy provides not only a systematic map for researchers and developers to navigate the complex persona design space but also a basis for policymakers to identify and address the unique risks inherent in different application scenarios.
Current large language models excel at broad, general-purpose tasks, but consistently underperform when exposed to highly specialized domains that require deep cultural, linguistic, and subject-matter expertise. In particular, traditional medical systems such as Ayurveda embody centuries of nuanced textual and clinical knowledge that mainstream LLMs fail to accurately interpret or apply. We introduce AyurParam-2.9B, a domain-specialized, bilingual language model fine-tuned from Param-1-2.9B using an extensive, expertly curated Ayurveda dataset spanning classical texts and clinical guidance. AyurParam's dataset incorporates context-aware, reasoning, and objective-style Q&A in both English and Hindi, with rigorous annotation protocols for factual precision and instructional clarity. Benchmarked on BhashaBench-Ayur, AyurParam not only surpasses all open-source instruction-tuned models in its size class (1.5--3B parameters), but also demonstrates competitive or superior performance compared to much larger models. The results from AyurParam highlight the necessity for authentic domain adaptation and high-quality supervision in delivering reliable, culturally congruent AI for specialized medical knowledge.
Robust coordination is critical for effective decision-making in multi-agent systems, especially under partial observability. A central question in Multi-Agent Reinforcement Learning (MARL) is whether to engineer communication protocols or learn them end-to-end. We investigate this dichotomy using embodied world models. We propose and compare two communication strategies for a cooperative task-allocation problem. The first, Learned Direct Communication (LDC), learns a protocol end-to-end. The second, Intention Communication, uses an engineered inductive bias: a compact, learned world model, the Imagined Trajectory Generation Module (ITGM), which uses the agent's own policy to simulate future states. A Message Generation Network (MGN) then compresses this plan into a message. We evaluate these approaches on goal-directed interaction in a grid world, a canonical abstraction for embodied AI problems, while scaling environmental complexity. Our experiments reveal that while emergent communication is viable in simple settings, the engineered, world model-based approach shows superior performance, sample efficiency, and scalability as complexity increases. These findings advocate for integrating structured, predictive models into MARL agents to enable active, goal-driven coordination.
Agents that understand objects and their interactions can learn policies that are more robust and transferable. However, most object-centric RL methods factor state by individual objects while leaving interactions implicit. We introduce the Factored Interactive Object-Centric World Model (FIOC-WM), a unified framework that learns structured representations of both objects and their interactions within a world model. FIOC-WM captures environment dynamics with disentangled and modular representations of object interactions, improving sample efficiency and generalization for policy learning. Concretely, FIOC-WM first learns object-centric latents and an interaction structure directly from pixels, leveraging pre-trained vision encoders. The learned world model then decomposes tasks into composable interaction primitives, and a hierarchical policy is trained on top: a high level selects the type and order of interactions, while a low level executes them. On simulated robotic and embodied-AI benchmarks, FIOC-WM improves policy-learning sample efficiency and generalization over world-model baselines, indicating that explicit, modular interaction learning is crucial for robust control.
Robust coordination is critical for effective decision-making in multi-agent systems, especially under partial observability. A central question in Multi-Agent Reinforcement Learning (MARL) is whether to engineer communication protocols or learn them end-to-end. We investigate this dichotomy using embodied world models. We propose and compare two communication strategies for a cooperative task-allocation problem. The first, Learned Direct Communication (LDC), learns a protocol end-to-end. The second, Intention Communication, uses an engineered inductive bias: a compact, learned world model, the Imagined Trajectory Generation Module (ITGM), which uses the agent's own policy to simulate future states. A Message Generation Network (MGN) then compresses this plan into a message. We evaluate these approaches on goal-directed interaction in a grid world, a canonical abstraction for embodied AI problems, while scaling environmental complexity. Our experiments reveal that while emergent communication is viable in simple settings, the engineered, world model-based approach shows superior performance, sample efficiency, and scalability as complexity increases. These findings advocate for integrating structured, predictive models into MARL agents to enable active, goal-driven coordination.
Agents that understand objects and their interactions can learn policies that are more robust and transferable. However, most object-centric RL methods factor state by individual objects while leaving interactions implicit. We introduce the Factored Interactive Object-Centric World Model (FIOC-WM), a unified framework that learns structured representations of both objects and their interactions within a world model. FIOC-WM captures environment dynamics with disentangled and modular representations of object interactions, improving sample efficiency and generalization for policy learning. Concretely, FIOC-WM first learns object-centric latents and an interaction structure directly from pixels, leveraging pre-trained vision encoders. The learned world model then decomposes tasks into composable interaction primitives, and a hierarchical policy is trained on top: a high level selects the type and order of interactions, while a low level executes them. On simulated robotic and embodied-AI benchmarks, FIOC-WM improves policy-learning sample efficiency and generalization over world-model baselines, indicating that explicit, modular interaction learning is crucial for robust control.
Scientific experiment and manufacture rely on complex, multi-step procedures that demand continuous human expertise for precise execution and decision-making. Despite advances in machine learning and automation, conventional models remain confined to virtual domains, while real-world experiment and manufacture still rely on human supervision and expertise. This gap between machine intelligence and physical execution limits reproducibility, scalability, and accessibility across scientific and manufacture workflows. Here, we introduce human-AI co-embodied intelligence, a new form of physical AI that unites human users, agentic AI, and wearable hardware into an integrated system for real-world experiment and intelligent manufacture. In this paradigm, humans provide precise execution and control, while agentic AI contributes memory, contextual reasoning, adaptive planning, and real-time feedback. The wearable interface continuously captures the experimental and manufacture processes, facilitates seamless communication between humans and AI for corrective guidance and interpretable collaboration. As a demonstration, we present Agentic-Physical Experimentation (APEX) system, coupling agentic reasoning with physical execution through mixed-reality. APEX observes and interprets human actions, aligns them with standard operating procedures, provides 3D visual guidance, and analyzes every step. Implemented in a cleanroom for flexible electronics fabrication, APEX system achieves context-aware reasoning with accuracy exceeding general multimodal large language models, corrects errors in real time, and transfers expertise to beginners. These results establish a new class of agentic-physical-human intelligence that extends agentic reasoning beyond computation into the physical domain, transforming scientific research and manufacturing into autonomous, traceable, interpretable, and scalable processes.
While generative models for music composition are increasingly capable, their adoption by musicians is hindered by text-prompting, an asynchronous workflow disconnected from the embodied, responsive nature of instrumental performance. To address this, we introduce Aria-Duet, an interactive system facilitating a real-time musical duet between a human pianist and Aria, a state-of-the-art generative model, using a Yamaha Disklavier as a shared physical interface. The framework enables a turn-taking collaboration: the user performs, signals a handover, and the model generates a coherent continuation performed acoustically on the piano. Beyond describing the technical architecture enabling this low-latency interaction, we analyze the system's output from a musicological perspective, finding the model can maintain stylistic semantics and develop coherent phrasal ideas, demonstrating that such embodied systems can engage in musically sophisticated dialogue and open a promising new path for human-AI co-creation.
Humans possess spatial reasoning abilities that enable them to understand spaces through multimodal observations, such as vision and sound. Large multimodal reasoning models extend these abilities by learning to perceive and reason, showing promising performance across diverse spatial tasks. However, systematic reviews and publicly available benchmarks for these models remain limited. In this survey, we provide a comprehensive review of multimodal spatial reasoning tasks with large models, categorizing recent progress in multimodal large language models (MLLMs) and introducing open benchmarks for evaluation. We begin by outlining general spatial reasoning, focusing on post-training techniques, explainability, and architecture. Beyond classical 2D tasks, we examine spatial relationship reasoning, scene and layout understanding, as well as visual question answering and grounding in 3D space. We also review advances in embodied AI, including vision-language navigation and action models. Additionally, we consider emerging modalities such as audio and egocentric video, which contribute to novel spatial understanding through new sensors. We believe this survey establishes a solid foundation and offers insights into the growing field of multimodal spatial reasoning. Updated information about this survey, codes and implementation of the open benchmarks can be found at https://github.com/zhengxuJosh/Awesome-Spatial-Reasoning.
Constructing accurate digital twins of articulated objects is essential for robotic simulation training and embodied AI world model building, yet historically requires painstaking manual modeling or multi-stage pipelines. In this work, we propose \textbf{URDF-Anything}, an end-to-end automatic reconstruction framework based on a 3D multimodal large language model (MLLM). URDF-Anything utilizes an autoregressive prediction framework based on point-cloud and text multimodal input to jointly optimize geometric segmentation and kinematic parameter prediction. It implements a specialized $[SEG]$ token mechanism that interacts directly with point cloud features, enabling fine-grained part-level segmentation while maintaining consistency with the kinematic parameter predictions. Experiments on both simulated and real-world datasets demonstrate that our method significantly outperforms existing approaches regarding geometric segmentation (mIoU 17\% improvement), kinematic parameter prediction (average error reduction of 29\%), and physical executability (surpassing baselines by 50\%). Notably, our method exhibits excellent generalization ability, performing well even on objects outside the training set. This work provides an efficient solution for constructing digital twins for robotic simulation, significantly enhancing the sim-to-real transfer capability.
Constructing accurate digital twins of articulated objects is essential for robotic simulation training and embodied AI world model building, yet historically requires painstaking manual modeling or multi-stage pipelines. In this work, we propose \textbf{URDF-Anything}, an end-to-end automatic reconstruction framework based on a 3D multimodal large language model (MLLM). URDF-Anything utilizes an autoregressive prediction framework based on point-cloud and text multimodal input to jointly optimize geometric segmentation and kinematic parameter prediction. It implements a specialized $[SEG]$ token mechanism that interacts directly with point cloud features, enabling fine-grained part-level segmentation while maintaining consistency with the kinematic parameter predictions. Experiments on both simulated and real-world datasets demonstrate that our method significantly outperforms existing approaches regarding geometric segmentation (mIoU 17\% improvement), kinematic parameter prediction (average error reduction of 29\%), and physical executability (surpassing baselines by 50\%). Notably, our method exhibits excellent generalization ability, performing well even on objects outside the training set. This work provides an efficient solution for constructing digital twins for robotic simulation, significantly enhancing the sim-to-real transfer capability.
Humans possess spatial reasoning abilities that enable them to understand spaces through multimodal observations, such as vision and sound. Large multimodal reasoning models extend these abilities by learning to perceive and reason, showing promising performance across diverse spatial tasks. However, systematic reviews and publicly available benchmarks for these models remain limited. In this survey, we provide a comprehensive review of multimodal spatial reasoning tasks with large models, categorizing recent progress in multimodal large language models (MLLMs) and introducing open benchmarks for evaluation. We begin by outlining general spatial reasoning, focusing on post-training techniques, explainability, and architecture. Beyond classical 2D tasks, we examine spatial relationship reasoning, scene and layout understanding, as well as visual question answering and grounding in 3D space. We also review advances in embodied AI, including vision-language navigation and action models. Additionally, we consider emerging modalities such as audio and egocentric video, which contribute to novel spatial understanding through new sensors. We believe this survey establishes a solid foundation and offers insights into the growing field of multimodal spatial reasoning. Updated information about this survey, codes and implementation of the open benchmarks can be found at https://github.com/zhengxuJosh/Awesome-Spatial-Reasoning.